
A Zergling rush is the tactic of attacking an opponent with 6 or more Zergling units as early as permissible. They are small and inexpensive Zerg units which can be produced quickly. The first infantry units of Zergs are Zerglings. As a result, it became common for players to set "no rush in x minutes" rules in online matches. This strategy is especially conducive to StarCraft's Zerg players, whose average unit build time is significantly shorter in comparison to the other two species. In the real time strategy genre, "rush" is a type of fast-attack strategy that involves mass mobilizing one or a combination of different unit types as rapidly as possible in order to overrun the opponent's base and inflict most serious damage. In the game, each player can choose to play as one of the three species: Terran (humans), Protoss (humanoids) or Zerg (insectoids). Similar to You must construct additional pylons! and In Ur Base, Zerg Rush came from StarCraft, a military science real time strategy game originally released on March 31st, 1998. The term originates from the popular real-time strategy game Starcraft, in which the "Zerg" race is notoriously known for its ability to mass produce offensive units within a short time frame, thus allowing the player to overpower the opponent by sheer number. Zerg Rush is an online slang term used to describe a situation where one is outnumbered by a force of an overwhelming scale. Look out for more from Blizzard HQ, including our hands-on impressions of the game, later in the week.Image macro, ytmnd, video game, keke, in ur base, starcraft, 1990s, kek, catchphrase, thecombatwombat, cheezwhizwario, goldbeanĮncyclopedia Dramatica Facebook Google Search Twitter Urban Dictionary Wikipedia Other changes mentioned at the presentation include destructible obstacles on the map - for example, a rock barrier that will take concentrated heavy fire to take down, but will open up new areas and tactical possibilities if destroyed. The Roach is a basic ground attack unit that can heal very fast, so players with fast enough reflexes can keep roaches alive for an inordinately long time under heavy fire, by burrowing them underground to heal every so often. Similarly, the Infestor is a support unit that can sneak into enemy basses underground and infest buildings so that they spawn hordes of infested marines that attack base defences.Īnd then there's the Roach - which Browder highlights as an example of the really simple unit design which can work well in a game like StarCraft II. The Corruptor is an air-to-air unit that possesses enemy targets and turns them into floating, stationary turrets that target their own forces. They are powerful fighters that can also create or modify special base defence structures, heal buildings fast, and instantly tunnel between any building on the map. Queens can only be controlled one at a time, and like some other StarCraft II units it can be customised and evolved into larger sizes over time. Formerly a support unit, the Queen is now the "ultimate base defender", according to lead designer Dustin Browder. It's so famous for that tactic that it spawned a gaming slang verb - zerging, meaning to charge en masse.Īmong the new units revealed was the Queen, a complete revision of the Queen from the original game.

The Zerg is a fast-moving, fast-building race of alien mutants that overwhelms enemies with sheer numbers. In total, more than half the units in the game are new. But like those factions, this one features an extensive number of new units that will change tactics considerably. The Zerg, like the game's two other factions, Terrans and Protoss, will be familiar to players of the original 1998 StarCraft. We also have some pretty screenshots, if you're into that. At a press event at its headquarters near Los Angeles on Monday, Blizzard revealed the first details of the Zerg race in its forthcoming real-time strategy sequel, StarCraft II.
